Error Pathway
·Lord of the Mysteries Beyonder System
Major Arcana: I - The Magician (Error)
The Error Pathway is one of the most dangerous and mysterious pathways in Lord of the Mysteries. This pathway grants its Beyonders the ability to steal, parasitize, and manipulate the concept of 'errors' in reality itself. The Error pathway shares its early sequences with the Fool pathway.
Core Themes: Theft, Parasitism, Time Manipulation, Errors & Glitches, Identity Theft. The Error embodies the concept of taking what belongs to others - abilities, time, even existence.
The 10 Sequences
In Lord of the Mysteries, each Pathway has 10 sequences. Sequence 9 is the entry level, while Sequence 0 represents godhood.
Core Powers & Abilities
Theft of Fate
Steal luck, fortune, and destiny from targets, making their misfortune your success.
Parasitic Possession
Implant parts of yourself in others, eventually taking over their body and abilities.
Time Worm
Travel through time, create time loops, and exist in multiple moments simultaneously.
Notable Characters
Amon
Sequence 0 - The ErrorThe Angel of Time, one of the most terrifying antagonists in LOTM. Known for his countless parasitic clones that spread across time and space.
Adam
Sequence 0 - The VisionaryAmon's brother, though of a different pathway. Their relationship is central to the story's mythology.
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