Visionary Pathway
·Lord of the Mysteries Beyonder System
Major Arcana: III - The Empress (Visionary)
The Visionary Pathway grants mastery over dreams, minds, and the collective unconscious. Beyonders of this pathway can enter and manipulate dreams, read thoughts, and at higher sequences, reshape reality through belief and vision. This is one of the most mentally-focused pathways.
Core Themes: Dreams, Mental Manipulation, Illusions, Prophecy, Collective Unconscious. The Visionary embodies the power of imagination and belief made manifest.
The 10 Sequences
In Lord of the Mysteries, each Pathway has 10 sequences. Sequence 9 is the entry level, while Sequence 0 represents godhood.
Core Powers & Abilities
Dream Walking
Enter the dreams of any sleeping person, manipulating the dreamscape at will.
Mind Control
Implant suggestions, erase memories, or completely dominate weaker minds.
Reality from Belief
At high sequences, what enough minds believe becomes reality.
Notable Characters
Adam
Sequence 0 - The VisionaryThe First Man, one of the oldest beings in existence. Manipulates reality through controlling what humanity believes.
Audrey Hall
Sequence 5 - ShepherdThe Justice of the Tarot Club, a noble lady with a strong sense of justice who becomes a powerful Beyonder.
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